Resistant, Immune, Susceptible
From dodWiki
Players and mobiles may have resistance, immunity, or, conversely, susceptibility to certain types of attack. Resistance reduces damage from the attack by 20%. Susceptibility increases damage from the attack by 20%. Immunity means that the character will suffer no damage or effect whatsoever from the attack.
The types of attacks are:
- fire
- cold
- electricity
- energy
- blunt weapons, such as bludgeons
- piercing weapons, such as spears
- slashing weapons, such as long swords
- acid
- poison
- drain
- sleep
- charm
