Lizardman

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Overview

Lizardmen are semi-aquatic, breathing air but often dwelling totally underwater. They are weight gain often noted to use underwater caves as their lair, and are typically found in swamps, marshes, and similar places. Members of this race band together in rough tribal form. The Lizardmen aren't very intellegent or wise, but their bonus in strength and constitution make up for it. Becuase of this, Lizardmen don't make very good spell casters.

The Lizardmen suffer if their alignment strays too far from neutrality. However, they have the innate ability to breath underwater and can use their tail as a form of attack. Lizardmen gain a very small bonus to the amount of experience they earn.

Stats

Attribute Value
Allowed ClassesMage Cleric Thief Warrior Vampire
Disallowed ClassesDruid Ranger Augurer Paladin Assassin Demon Angel Psionicist
Strength Bonus2
Dexterity Bonus-1
Wisdom Bonus-5
Intelligence Bonus-5
Constitution Bonus2
Charisma Bonus-3
Luck Bonus0
Hitpoint Bonus5
Mana Bonus0
Psi Bonus0
Minimum Alignment-1000
Maximum Alignment500
Experience Multiplier105%
Average Height84 in.
Average Weight220 lbs.
Hunger Mod0
Thirst Mod2
Hitpoint Regeneration100%
Mana Regeneration100%
Psi Regeneration100%
Affected Byinfrared aqua-breath
Resistant Tonone
Susceptible Tonone
Innate Attackstail
Innate Defensesnone
Age15 + (1 to 4)
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