Lizardman
From dodWiki
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Overview
Lizardmen are semi-aquatic, breathing air but often dwelling totally underwater. They are weight gain often noted to use underwater caves as their lair, and are typically found in swamps, marshes, and similar places. Members of this race band together in rough tribal form. The Lizardmen aren't very intellegent or wise, but their bonus in strength and constitution make up for it. Becuase of this, Lizardmen don't make very good spell casters.
The Lizardmen suffer if their alignment strays too far from neutrality. However, they have the innate ability to breath underwater and can use their tail as a form of attack. Lizardmen gain a very small bonus to the amount of experience they earn.
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Stats
| Attribute | Value |
| Allowed Classes | Mage Cleric Thief Warrior Vampire |
| Disallowed Classes | Druid Ranger Augurer Paladin Assassin Demon Angel Psionicist |
| Strength Bonus | 2 |
| Dexterity Bonus | -1 |
| Wisdom Bonus | -5 |
| Intelligence Bonus | -5 |
| Constitution Bonus | 2 |
| Charisma Bonus | -3 |
| Luck Bonus | 0 |
| Hitpoint Bonus | 5 |
| Mana Bonus | 0 |
| Psi Bonus | 0 |
| Minimum Alignment | -1000 |
| Maximum Alignment | 500 |
| Experience Multiplier | 105% |
| Average Height | 84 in. |
| Average Weight | 220 lbs. |
| Hunger Mod | 0 |
| Thirst Mod | 2 |
| Hitpoint Regeneration | 100% |
| Mana Regeneration | 100% |
| Psi Regeneration | 100% |
| Affected By | infrared aqua-breath |
| Resistant To | none |
| Susceptible To | none |
| Innate Attacks | tail |
| Innate Defenses | none |
| Age | 15 + (1 to 4) |
