Combat

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You may choose a fight by finding a mob, and using 'look', 'consider', and/or 'identify' to gauge the difficulty of the opponent. You can use the command 'look <mob>' to get a look at its equipment and description; this will often help indictate how hard a fight might be. You can also use the command 'consider <mob>' for a one-on-one comparison of the mob's hitpoints and level to your own. Additionally, you may cast the spell 'identify <mob>' to get more detailed information about the mob.

look <target>
consider <target>
cast identify <target>

You may start a fight by using the 'kill <mob>' or 'murder <mob>' commands, or by utilizing one of several combat spells and skills. To attack another player, you must use the 'murder' command. When you use this command, it causes the victim to yell out, "Help! I am being attacked by so-and-so!"

kill <target>
murder <target>

You may find yourself in trouble during a fight, and wish to leave, this can be done by using 'flee' or 'recall'. You can flee a fight by typing 'flee'. You may recall from a fight with the spell 'word of recall', reciting a recall scroll, or supplicating your deity. You may also set your character up to flee automatically once you go below a certain number of hitpoints by using 'wimpy'. To use your wimpy function, type 'wimpy' or 'wimpy <number of hitpoints>'. Leaving a fight with wimpy, flee, and recall WILL cost you a loss of experience, with recall causing the greatest loss.

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