SECTOR
Syntax: redit sector <sector number>
The sector identifies the type of terrain. This affects movement cost through the room. Certain sector types require special capabilities to enter.
All rooms MUST have a sector!
|
INSIDE |
0 |
Weather doesn't show. Room is lit |
|
CITY |
1 |
Room is lit |
|
FIELD |
2 |
|
|
FOREST |
3 |
|
|
HILLS |
4 |
|
|
MOUNTAIN |
5 |
|
|
**WATER_SWIM |
6 |
PC needs aqua_breath/fly/float or object "boat" |
|
**WATER_NOSWIM |
7 |
PC needs aqua_breath/fly/float or object "boat" |
|
UNDERWATER |
8 |
PC needs aqua_breath |
|
AIR |
9 |
|
|
DESERT |
10 |
|
|
UNKNOWN |
11 |
|
|
OCEANFLOOR |
12 |
PC needs aqua_breath. Can dig here. |
|
UNDERGROUND |
13 |
Can dig here. |
** Not used
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