SECTOR

Syntax: redit sector <sector number>

The sector identifies the type of terrain. This affects movement cost through the room. Certain sector types require special capabilities to enter.

All rooms MUST have a sector!

INSIDE

0

Weather doesn't show. Room is lit

CITY

1

Room is lit

FIELD

2

 

FOREST

3

 

HILLS

4

 

MOUNTAIN

5

 

**WATER_SWIM

6

PC needs aqua_breath/fly/float or object "boat"

**WATER_NOSWIM

7

PC needs aqua_breath/fly/float or object "boat"

UNDERWATER

8

PC needs aqua_breath

AIR

9

 

DESERT

10

 

UNKNOWN

11

 

OCEANFLOOR

12

PC needs aqua_breath. Can dig here.

UNDERGROUND

13

Can dig here.

 

** Not used

 

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