WEAR
Syntax: oset <object name or vnum> wear <location>
Wear location sets whether a mobile or player can get and/or wear an object. All objects that a player can pick up need to have the "wear location" take.
On line building uses the location name while text editing uses the bitvector.
|
Take |
1 |
|
Waist |
2048 |
|
Finger |
2 |
|
Wrist |
4096 |
|
Neck |
4 |
|
Wield |
8192 |
|
Body |
8 |
|
Hold |
16384 |
|
Head |
16 |
|
Dual |
32768 |
|
Legs |
32 |
|
Ears |
65536 |
|
Feet |
64 |
|
Eyes |
131072 |
|
Hands |
128 |
|
Missile |
262144 |
|
Arms |
256 |
|
**Back |
524288 |
|
Shield |
512 |
|
**Face |
1048576 |
|
About |
1024 |
|
**Ankle |
2097152 |
**Not implemented in stock, nor is DoD using currently
Example: oset helm wear take head (sets the "wear location" to head and can be taken by characters)
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