WEAR

Syntax: oset <object name or vnum> wear <location>

Wear location sets whether a mobile or player can get and/or wear an object. All objects that a player can pick up need to have the "wear location" take.

On line building uses the location name while text editing uses the bitvector.

Take

1

 

Waist

2048

Finger

2

 

Wrist

4096

Neck

4

 

Wield

8192

Body

8

 

Hold

16384

Head

16

 

Dual

32768

Legs

32

 

Ears

65536

Feet

64

 

Eyes

131072

Hands

128

 

Missile

262144

Arms

256

 

**Back

524288

Shield

512

 

**Face

1048576

About

1024

 

**Ankle

2097152

**Not implemented in stock, nor is DoD using currently

Example: oset helm wear take head (sets the "wear location" to head and can be taken by characters)

 

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