V0, V1, V2, V3, V4, V5
Syntax: oset <object name or vnum> V<#> <value>
This sets different V, or Values, for each object type. Each object type has its own set of values. The chart below is a quick reference. Details on the values for each type can be attained buy clicking on the object. (not all object types are listed because not all use values)
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Object Type |
V0 |
V1 |
V2 |
V3 |
key vnum |
condition |
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capacity |
quantity |
liquid # |
poison? |
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capacity |
quantity |
liquid # |
poison? |
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food value |
[max condition] |
cooked state |
poison |
[Init condition] |
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food value |
[condition] |
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poison? |
[Init condition] |
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charges |
herb sn |
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[lock #] |
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capacity |
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Lever flags |
vnum or sn |
vnum |
vnum or value |
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hours left |
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# of coins |
coin type |
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spell level |
sn 1 |
sn 2 |
sn 3 |
food val |
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Capacity |
charges |
herb sn |
flags |
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spell level |
sn 1 |
sn 2 |
sn 3 |
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condition |
num dice |
size dice |
Proj. type |
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spell level |
charges |
max charges |
delay |
sn |
sn |
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spell level |
sn 1 |
sn 2 |
sn3 |
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spell level |
max charges |
charges |
sn |
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Lever flags |
vnum or sn |
vnum |
vnum or value |
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charges |
type |
level |
flags |
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[type] |
[condition] |
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level |
max charges |
charges |
sn |
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condition |
num dice |
size dice |
weapon type |
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condition |
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dam bonus |
weapon type |
range |
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capacity |
flags |
key vnum |
condition |
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