V0, V1, V2, V3, V4, V5

Syntax: oset <object name or vnum> V<#> <value>

This sets different V, or Values, for each object type. Each object type has its own set of values. The chart below is a quick reference. Details on the values for each type can be attained buy clicking on the object. (not all object types are listed because not all use values)

 

Object Type

V0

V1

V2

V3

key vnum

condition

 

 

Drinkcon

capacity

quantity

liquid #

poison?

 

 

Fountain

capacity

quantity

liquid #

poison?

 

 

Cook

food value

[max condition]

 cooked state

poison

 [Init condition]

 

Food

food value

[condition]

 

poison?

 [Init condition]

 

Herb

 

charges

herb sn

 

 

 

Key

[lock #]

 

 

 

 

 

Keyring

capacity

 

 

 

 

 

Lever

Lever flags

vnum or sn

vnum

vnum or value

 

 

Light

 

 

hours left

 

 

 

Money

# of coins

coin type

 

 

 

 

Pill

spell level

sn 1

sn 2

sn 3

food val

 

Pipe

Capacity

charges

herb sn

flags

 

 

Potion

spell level

sn 1

sn 2

sn 3

 

 

Projectile

condition

num dice

size dice

Proj. type

 

 

Salve

spell level

charges

max charges

delay

sn

sn

Scroll

spell level

sn 1

sn 2

sn3

 

 

Staff

spell level

max charges

charges

sn

 

 

Switch

Lever flags

vnum or sn

vnum

vnum or value

 

 

Trap

charges

type

level

flags

 

 

Treasure

[type]

[condition]

 

 

 

 

Wand

level

max charges

charges

sn

 

 

Weapon

condition

num dice

size dice

weapon type

 

 

Missileweapon

condition

 

dam bonus

weapon type

range

 

Quiver

capacity

flags

key vnum

condition

 

 

 

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