TYPE

Syntax: oset <object name or vnum> type <type>

Online editing uses type name, text editing uses the numeric value.

1

Light

 

21

Pen

 

41

**Rune

2

Scroll

 

22

Boat

 

42

**Runepouch

3

Wand

 

23

Corpse_npc

 

43

**Match

4

Staff

 

24

Corpse_pc

 

44

Trap

5

Weapon

 

25

Fountain

 

45

Map

6

**Fireweapon

 

26

Pill

 

46

**Portal

7

Missileweapon

 

27

Blood

 

47

Paper

8

Treasure

 

28

Bloodstain

 

48

Tinder

9

Armor

 

29

Scraps

 

49

**Lockpick

10

Potion

 

30

Pipe

 

50

**Spike

11

**Worn

 

31

Herb_con

 

51

**Disease

12

Furniture

 

32

Herb

 

52

**Oil

13

Trash

 

33

Incense

 

53

**Fuel

14

**Oldtrap

 

34

Fire

 

54

**Short_bow

15

Container

 

35

Book

 

55

**Long_bow

16

Note

 

36

Switch

 

56

**Crossbow

17

Drink_con

 

37

Lever

 

57

Projectile

18

Key

 

38

Pullchain

 

58

Quiver

19

Food

 

39

Button

 

59

**Shovel

20

Money

 

40

Dial

 

60

Salve

**Not implemented.

 

 

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