LAYERS
Syntax: oset <object name or vnum> layers <numeric value>
Layering is the ability of a character to wear more than one piece of equipment per wear location. Layers are currently only available for the wear locations: About, Arms, Body, Feet, Hands, Legs, and Waist.
Layers are set with a numeric value, or combination of values (bitvector and stacked bitvector respectively). The lower the value, the lower the layer, or thinner the item or armor is.
|
Layer |
Suggested Armor Type |
|
0 |
Default Nothing Layers |
|
1 |
silk shirt, light cloth tunic (Lowest Layer) |
|
2 |
leather vest, heavy cloth |
|
4 |
light chainmail, padded gambeson |
|
6 |
padded chainmail |
|
8 |
leather jacket, reinforced chainmail |
|
12 |
platemail, similarly rigid armor |
|
16 |
light cloak, loose robes |
|
24 |
heavy fur cloak |
|
32 |
loose cloaks, surcoats |
|
64 |
capes |
|
128 |
magical effects (auras, clouds of dust, etc) |
|
255 |
Highest Layer (Nothing Layers) |
Items of clothing can be layered over one another as long as their layer values do not overlap.
I.e. if leather armor were set to a value of 56 (8, 16, and 32), it could not layer with, say, a set of heavy chain that is set to a value of 96 (32 and 64), as they overlap on the layer value of 32.
Thick or bulky items may need to occupy more than one layer.
In the table above padded chain covers 2 layers (4 and 2) for a layer of 6.
A "body" wear position should have more layers than other positions such as "arms", "hands", "legs", and "feet". I.e. "hands" could layer say: silk gloves, leather gloves, and chain gauntlets.
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