ED

Syntax: oset <object name or vnum> ed <keyword(s)>

Adds or edits an extra description to the room by using one or more keywords from the object Long description. This is very useful for describing an object's interesting details. This will place you into the text editor where you will describe the keyword(s). When a player looks at or examines a keyword they will be given a description of that keyword.

First we need to know which key word or words we will use. In the example of an object long description below, I will select a ed keyword.

Example of an object long description for an opaque parchment:

A piece of opaque parchment lies here absorbing the light.

 

Ok I want Parchment to be my Keyword. Ex. oset parchment ed parchment

(click HERE for more on Keywords) 

Now I enter a description for the parchment in the text editor.

Example of ed text:

You find you are suddenly able to read the ancient words transcribed upon the piece of parchment. The more you read, the more visible the words become...

(It is possible to also add ed keywords to the ed text)

I.e. oset parchment ed words

Then describe the words, and so on.

 

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