COST
Syntax: oset <object name or vnum> cost <amount>
This sets the value of an object where amount is the amount of gold for which an object can be sold.
RENT
Syntax: oset < object name or vnum > rent <amount>
The amount is the amount of gold it would cost to store an object in a mud that makes players "rent" to save their equipment. If left at 0 SMAUG will set rent at 1/10 of cost.
(DoD does not use Rent)
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